Future Force Company Commander is a realtime strategy game based on the Army’s Future Combat Systems (FCS) networked weapons. SAIC has contracted Zombie to produce a simulation of the FCS battle command station in which the player controls the full spectrum of FCS vehicles, sensors, UAVs and weapon systems – and fights four intense missions on the complex future battlefield.
Future Combat Systems includes 18+1+1 systems consisting of unattended ground sensors; two unattended munitions, the Non-Line of Sight – Launch System and Intelligent Munitions System; four classes of unmanned aerial vehicles organic to platoon, company, battalion and Unit of Action echelons; three classes of unmanned ground vehicles, the Armed Robotic Vehicle, Small Unmanned Ground Vehicle, and Multifunctional Utility/Logistics and Equipment Vehicle; and the eight manned ground vehicles (18 individual systems); plus the network (18+1); plus the Soldier (18+1+1). FCS is a core building block of the Army’s Future Force.
The FCS-equipped Unit of Action (UA) will consist of three FCS-equipped Combined Arms Battalions, a Non-Line-of-Sight Cannon Battalion, a Reconnaissance Surveillance and Target Acquisition Squadron, a Forward Support Battalion, a Brigade Intelligence and Communications Company, and a Headquarters Company.
The FCS-equipped UAs will be the Army’s future tactical warfighting echelon; a dominant ground combat force that complements the dominant Joint team. Although optimized for offensive operations, the FCS-equipped Unit of Action (UA) will have the ability to execute a full spectrum of operations. FCS will improve the strategic deployability and operational maneuver capability of ground combat formations without sacrificing lethality or survivability.