A free mod for Mount & Blade II: Bannerlord, by Basileus ThresherMaw.
This mod adds a settlement population management system and new settlement management options, such as various settlement decisions and rules. They will first earn significantly more money.
With the addition of the Populations of Calradia, every town in the game will have a population mix made up of four classes: serfs, slaves, nobles (apart from villages), and craftsmen. Additionally, it includes a new window that enables more thorough management of your settlement, including numerous choices that have an impact on its behavior, tax policies, militia policies, workforce policies, and other information.
In addition, settlements will gradually become more like their owners if an effective governor is in place and their culture differs from their own (see STATS section). To counteract higher consumption during sieges, the base food storage of towns and castles has also been increased from 100 to 500.
The population now controls how many items are produced in the village. Serfs and slaves both contribute to productivity, but a slave produces 25 times as much as a serf. The income of the community is determined by its output. Therefore, more people (especially slaves) = greater output = more money.
The output of food from the village to the bound town or fortress likewise largely depends on the population. As populations increase, more food is created. Compared to commercial good villages, food-producing villages (such as those with livestock, wheat, etc.) produce substantially more food, and mining villages may cost more to feed than to create.
AI lords will also benefit from the majority of the possibilities. The player and AI are subject to the same restrictions and laws. In order to make choices, AI rulers must also be present in the settlement.