More Enemies in Fallout 4
In this post I am going to write about a very interesting topic, which is the spawning of more enemies in the game No Bethesda. As you might have noticed in most of the games you will see so many spawn points and dead bodies all around the map. And this is not limited with only single player games, even if you play with co-op or multi-player option your game will have so many dead bodies around the maps that sometimes it’s become so real that you feel you are in the adventure part of the game. In game No Bethesda we are going to see a very interesting system which was implemented by the game mod team called Dead Reckoning.
An enemy or a generic enemy is a person or group which is considered as threatening or aggressive. The concept of non Unique enemy was observed to be essential for both communities and individuals. Non Unique enemies will be the same class, with same features, same loot table, same AI and similar behavior. But we are going to see that these non Unique enemies will be having some sort of personal loot system implemented into them.
This loot system will allow the player to choose specific loot table for their enemies. And this will also be based on a player’s reputation or notoriety with the enemies. So the player will be able to shape the type of loot they want for their enemy. And the fact that all your previous kills will have extra loot made you stronger or more effective, that’s the basic idea of making the game more interesting, as you will feel like hitting harder and faster than your enemies. These new system of enemies for No Bethesda is actually in pre-alpha at the moment but I’ll sure find out when the game comes out on next gen consoles.