Award-winning C&C mod
Command & Conquer: Generals – Zero Hour ShockWave Mod, or simply ShockWave is a modification for the real-time strategy game expansion pack, Command & Conquer: Generals – Zero Hour. This game utility software is quite critically acclaimed and even receive one of the Mod DB Editor’s Choice Award in 2008. The main goal of this mod is to add more diversity between the generals and provide more strategic freedom than the vanilla game. Many of the features it adds are based upon the ideas intended for Zero Hour’s original release.
More general choices
ShockWave is an enhancement mod that works to provide interesting elements to the original game. As mentioned, its focus is to provide more choices, diversity, and strategic freedom to the players. Its main goal is to make you think twice before you select a certain general. It does this by adding three more boss generals in the General’s Challenge. More, it will also include missions featuring General Fai and General Juhziz, which were missing from the final release of the original release.
All of these boss-generals have been redesigned in ShockWave, utilizing new tactics and not simply their faction’s arsenal. The three new generals—Deathstrike, Ironside, and Leang will also get their general’s challenge and will have their voices, personalities, and even taunts. More than the added generals, players will also see over 100 new units, tons of new structures, and many other gameplay tweaks. ShockWave also provides custom-made sound effects and music, as well as in-game weapon effects and visuals.
ShockWave is a partial conversion mod. It aims to add new elements to the game without changing the feel and backstory of the original game. It is comparable to most expansion packs RTS games in its initial setup without the hardcoded executables. However, while it is one of the most stable mods for Zero Hour, it still has some bugs that need working out.
What Zero Hour should be
Command & Conquer: Generals – Zero Hour ShockWave Mod provides added content and items to the original game without affecting the spirit and design. Barring a few exceptions, nearly all the missing upgrades, units, and buildings from Zero Hour have been introduced—in some form—within the modification. It seemed to be what the original game should be had the developer not cut short the development time.