Game engine for games like Myst
Pipmak can now play sounds! Although only a single file format, Ogg Vorbis, is supported at this time, a solid foundation of functionality is provided that hopefully covers the needs of most projects concerning sound effects and background sound. Other new features include transition effects at arbitrary times (not just for node transitions), disabling controls, and more. In addition, the reference documentation is now nearly complete, with no more function descriptions missing.
Changes
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Pipmak can now play sounds! Although only a single file format, Ogg Vorbis, is supported at this time, a solid foundation of functionality is provided that hopefully covers the needs of most projects concerning sound effects and background sound. Other new features include transition effects at arbitrary times (not just for node transitions), disabling controls, and more. In addition, the reference documentation is now nearly complete, with no more function descriptions missing.
The Pipmak Game Engine allows you to make panoramic adventure games, in a style similar to that of the Myst game series. You can use static images or 360° panoramic views, allowing you to make game like any of the Myst series. It uses Lua for scripting, meaning you can make games using a powerful yet easy to learn language. Pipmak is available under the GPL licence. It is currently in a very early stage of development.
Here are some of the features of Pipmak:
Cross platform
Runs on Mac OSX, Windows, Linux, and possibly other platforms
Static Image or 360° Panoramic Views
Similar to Myst, Riven and Myst III: Exile
Powerful lua scripting
Easy to learn and use
Image patches
Change a part of a view without the need for an entirely new image
Several transition effects
Dissolve, rotate, wipe