Shadowgun

by MADFINGER Games for iOS 12.1.2

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Console-quality shooter, but mobile

Shadowgun is an impressive display of graphics and gameplay for iOS.

Let’s face it, the story of Shadowgun is not that important. It might be interesting to know the background of why the main character is going around and shooting everyone and everything.

But that is not really why you would play Shadowgun. Players are going to pay for Shadowgun like they paid for Infinity Blade – because it looks awesome.

While Infinity Blade took place in the past, Shadowgun is a futuristic third-person shooter. Using the Unity Engine, Shadowgun looks very impressive. In some cases, the visuals even surpass Infinity Blade’s amazing presentation.

Played on the iPad 2, Shadowgun plays fast and smooth. The gameplay is smart and only a little unfair with aiming at close range causing small amounts of panic with approaching enemies. The controls in Shadowgun are also well developed and easy to use.

Controlling movement with a radial circle that moves the character and another radial that fires the various weapons that are collected; moving the point-of-view is performed with the right hand allowing for freedom in aiming.

This combination in controls is fluid and without a lot of problems. A main issue is the lackluster speed of the main character. He is like a tank. Shadowgun also utilizes a cover system. Much like recent third-person games, players can push against cover and pop-and-shoot. Some cover is destructible and will decay as it takes damage. Taking cover in-game is important because even though the main character can absorb a lot of damage, he can be killed in a short amount of time.

Gameplay is a mixture of exploration and shooting on a linear path through levels. Players will walk into an area, get attacked, take cover, kill everyone, and then move to the next area. It is a simple mechanic, but maintains a level of addictiveness.

Content-wise there is nothing new for players to experience. The strength of the gameplay is what makes the experience fun in Shadowgun. For once, a developer was able to recreate a third-person shooter for touch-based interfaces.

Shadowgun is another step forward for the hardcore gaming community on mobile devices.

Support of the new iPad !!! Native 2048×1536 iPad resolution 4x MSAA Anti Aliasing Bug Fixing Fixed bug in reloading Fixed bugs in roll Fixed invisible/untouchable icons on some lifts (Level 7 and 8)

Changes

  • Support of the new iPad !!! Native 2048×1536 iPad resolution 4x MSAA Anti Aliasing Bug Fixing Fixed bug in reloading Fixed bugs in roll Fixed invisible/untouchable icons on some lifts (Level 7 and 8)